During a match ammunition is expended in the following order: Ammunition in the center torso is always used first, ammunition in the head is always used last; see the figure. High mounts go with AC 5 or guass. If you?re desperate, you can fire once during the cooldown, effectively doubling your damage output, turning this already solid weapon into a fire-spitting hate-tube, but you run an extremely high risk of jamming, temporarily disabling the weapon. One common light chassis is the Commando, which is actually a bit slow for a light 'Mech.In return, this machine is armed with an SRM 4 and SRM 6 launcher for a serious close-range missile assault on unsuspecting â¦ Weapon-specific Skill types Laser Duration Decreases the duration of time required before a laser deals its full amount of damage. AC2's have extreme range and did get a little buff in the Dec 1st patch. 3.1 Inner Sphere; 3.2 Clan; 4 Utility. Neither did MW2 and MW3. Ballistic weapons deal kinetic damage. Gauss is a good weapon but has a charge up mechanic that is awkward and also has a long recycle time. These builds utilize one or more ballistic weapons. The tonnage on these balances them well. This build is sort of like a failed experiment for the BNC-3E. Weapon Categories - Energy, Ballistic, Missile. MechWarrior Online Ballistic Weapons Comparison by Finestaut. The AC10 isn't a bad weapon, but it's squished between two great ballistics, the AC20 and the AC5, so it mostly goes unused in favor of those. They require ammunition, which may be expended before the battle is over or explode due to a critical hit. 4.1 Inner Sphere; 4.2 Clan; Ballistic Inner Sphere. Backing up the autocannons is a Large Laser for medium range combat and an LRM 15 for some long range reach. This video provides a look and the ballistic weapons available to Clan BattleMechs in Mechwarrior Online. LBX10 is a great weapon on paper, but its spread makes it a paint-scratcher at any range other than sub 100m engagements. JM6-Firebrand : Hero Mech. See Lock On Weapons for information about missile lock. Ammo - Physical projectiles needed to fire ballistic and missile weapon types. It mixes a ballistic with 8 energy, but does so in a terribly awkward way and the quirks donât help much. High Explosive Increases the amount of critical damage dealt if a Missile causes a critical hit. Mechwarrior Online 2021: New Player Experience Dec 30, 2020 1:40 PM UTC. Archived. )Heat Efficiency ? Between those two, I'd say the SCR is hands down the better option (faster, more missile hardpoints, less vulnerable ammo). It will occur to most people to use some mixture of a smaller ballistic weapon (UAC5, AC5, AC10, LB10X) and multiple Large Lasers. It also applies a healthy amount of cockpit rattle, and when 2 are chain-fired, it puts out fast, powerful, steady damage at all ranges. Stacking 5 damage per hit isn?t great, but the rate of fire makes it quite destructive. Fun chassis for ballistic weapon freaks (dakkadakka!). Alpha Strike - The term describes firing all a 'Mech's weapons simultaneously. Firing certain weapons (or number of weapons) at the same time generates extra heat. JM6-A : Has missile hardpoints, which the other chassis don´t. sidearm, where it?s high weight is less of a liability, or on fast builds with limited hardpoints. STL files are now available for purchase on Gambody Marketplace. Ballistics come in plenty of flavors that each require a different play style. I strongly recommend it for any ballistic slot. However, stacking 10 damage in a single shot is not completely terrible, so I can comfortably recommend this weapon in situations where you have some spare tonnage, and only one ballistic hardpoint. All systems and weapons have a category and can only be equipped in a hard point for a category. MechWarrior Online Ballistic Weapons Comparison. They do not require ammunition, but have an increased need for heat sinks. Mechwarrior Online 2021: Monetization Dec 30, 2020 4:11 PM UTC. Omni-Pods - Clan equipment that is chassis location specific and contains Hard point data for that location. Weapon Order Recycle Damage DPS Heat HPS Slots Tonnage Optimum Range Max Range Weapon Speed Ammo/Ton; NARC Beacon: 0.0: 0.0: 0.0: 2: 3.0: 450m: 250: 12: Clan Long Range Missile It has a right hand actuator, so no AC20. Close. SRMs (larger sizes I think it goes up to 40): The thing the Splatcat needs to become viable, classic LRM boats could be tweaked into short range threats It tries to be a balanced, mid ranged gun, but spreads itself too thin. Standard AMS uses ammunition and generates no heat, where Laser AMS does not use ammunition but generates heat. The -000 has the most ballistic, â¦ They are the heaviest weapon type, have medium projectile speed but generate the least heat relative to their damage. Streak crows are absolute murder on lights, and for as many things the HBK-IIC can do well (like ballistic and poptart builds), I don't think this is one of them. Ammunition must be equipped on a 'Mech and consumes space and tonnage. Currently there are 3 major types of weapons: missle systems, ballistic and energy weapons. Extremely situational. JM6-DD : Offers the most ballistic slots. Weird. Finally, if you?re the one moving fast, you can use the pellet spread to get partial credit on snap shots. The differences lie in the hardpoints. I?ve taken raw data from Ohmwrecker?s great spreadsheets, and combined it with my personal experience, to give you a more detailed look into how these weapons work, and help you build your ballistic ?mechs. The only downside is that the rounds are individually a little soft, and tend to spread damage across the target, so it?s important to hold your aim steady. Returning player to Guild Wars 2 in 2020? TOP 5 GAMES OF 2020 | STRATEGY, TACTICS, RPG & SIM... Age Of Water Upcoming Sea-Based MMORPG ► Introduction Guide (Game Mechanics,... Crimson Desert – Is It An MMORPG? How much damage over time am I getting for the tons I am using? They are the lightest weapon type, hit the target immediately when fired (exception: PPCs) but generate the most heat relative to their damage. Dec 30, 2020 12:00 PM UTC The biggest complaint near the end of CB was that this weapon was overpowered. Now, in concept, larger grade weapons you want to use for range and to get those single big hits in. Thus I only recommend it for people with patience and experience. The UAC5 fires quite quickly, putting out steady damage at good range, while running quite cool. Rotary Autocannons: incredibly fast firing ballistic weapons slightly slower than machine guns but with much more of a punch. For all the new and old beta testers out there, this guide is an in-depth analysis of the ballistic weapons currently available. MWO Weapon DPS Calculator. Ton for ton, probably the best weapon in the game. Der "ich Habe Immer Noch Spaß An Mwo" Thread Dec 30, 2020 4:29 PM UTC. An advanced weapon for advanced players. https://wiki.mwomercs.com/index.php?title=Weapons&oldid=1636. See Heat for more information. However, weighing in at a hefty 15 tons makes it completely dominate your build, and it?s somewhat lacking in brawls due to the low rate of fire and overall weight inefficiency. They are the heaviest weapon type, have medium projectile speed but generate the least heat relative to their damage. I can only speak for IS. Jump to: navigation, search. Carrying two of the hardest hitting weapon available, the Autocannon 20, even an Atlas will second guess an encounter with a King Crab. There is a danger of unused ammunition exploding when damaged in combat, see Internal Explosions for details. All three variants come with the same stock weapons configuration. 3D Model of MWO Stalker Weapon Pack is optimized for printing on any types of 3D printers: FFF/FDM, DLP/SLA/SLS. If you continue to use this site we will assume that you are happy with it. MW 4 had a hardpoint system with sizing and no crit slots. The number and types of weapons allowed on a BattleMech is restricted by its hardpoints. This gun couples low weight efficiency with the lowest heat efficiency, and the lowest ammo per ton. ?Completely indefensible. The stack of 20 damage is nice, but in no way offsets the overall deficiencies of this gun. For a player new to MWO, the spectrum of 'Mech build options can be daunting - and expensive. Please include a Smurfy link and some playstyle tips with your MWO build in the message. Missiles are somewhat in-between. They don't run as hot as they did, and they crit better. MWO Ultra AC 5 No Jam Macro Setup Guide (Fire Control) Posted in Ballistic Weapons (ACs, Gauss, ...), General Information, Hot, Signature Weapon, Useful Links and Webpages Comments: 18 â¦ The problem is MWO players have thrown all these rules out and instituted playstyles that circumvent all this. Informative. All STL files have been checked in Netfabb and no errors were shown. I was learning a bit of excel and put together a calculator for ballistic weapons, quirks, and modules. Weight is less of a punch the UAC5 fires quite quickly, putting steady! Seldom used as they did, and they crit better complaint near the end of CB was that weapon! 'S weapons simultaneously to unpredictable convergence angles a place where you can use tonnage... 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